AVEP
2205
Portfolio Production: Game Engine Techniques
Lecture Hours
24.0
Seminar Hours
0.0
Lab Hours
15.0
Credits
3.9
Continuing Studies
Description
This course provides an overview of game development software, focusing on its function and application in the game production process. This course leverages concepts taught in the AGFVE program and puts them to practice; not only will students learn to use level editing tools but will develop their understanding of levels and their relationship in a game and how they influence a player decisions and change the game flow. During this course student will design and build a complete level inside a Game Editor and 3D applications.